| Thread Tools |
19th March 2020, 16:06 | #1 |
[M] Reviewer Join Date: May 2010 Location: Romania
Posts: 153,541
| Vulkan API gets Vulkan Ray Tracing Cross-platform, cross-vendor ray tracing The Khronos Group has added Vulkan Ray Tracing extensions to Vulkan API, creating the industry's first open, cross-vendor, cross platform standard for ray tracing acceleration. According to details provided by The Khronos Group, the Vulkan Ray Tracing will include several Vulkan, SPIR-V, and GLSL extensions, some of which are optional. Vulkan Ray Tracing will integrate ray tracing framework into the Vulkan API, allowing developers to merge rasterization with ray tracing acceleration. The Khronos Group was keen to note that the Vulkan Ray Tracing is designed to be hardware agnostic, meaning it can be accelerated on both existing GPU compute as well as dedicated ray tracing cores. Currently, Vulkan Ray Tracing is available as provisional extensions over at the Vulkan Registry, allowing developers to provide feedback before the specifications are finalized. Comments and feedback will be collected on the Vulkan GitHub Issues Tracker and the Khronos Developer Slack. "There has been strong developer demand for a truly cross-platform ray tracing acceleration API and now Vulkan Ray Tracing is here to meet that industry need," said Daniel Koch, senior graphics system software engineer at NVIDIA and Vulkan Ray Tracing task sub group chair at Khronos. "The overall architecture of Vulkan Ray Tracing will be familiar to users of existing proprietary ray tracing APIs, which enables straightforward porting of existing ray traced content, but this framework also introduces new functionality and implementation flexibility." https://fudzilla.com/news/graphics/5...an-ray-tracing |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Android Q+ May Use the Vulkan Graphics API to Render the UI | Stefan Mileschin | WebNews | 0 | 24th July 2018 09:35 |
Vulkan graphics finally come to Macs and iOS | Stefan Mileschin | WebNews | 0 | 27th February 2018 21:04 |
Futuremark's 3DMark gets Vulkan API support | Stefan Mileschin | WebNews | 0 | 25th March 2017 15:27 |
Multi-GPU Vulkan will not be just for Windows | Stefan Mileschin | WebNews | 0 | 25th March 2017 15:19 |
DOOM Demo Now With Vulkan! | Stefan Mileschin | WebNews | 0 | 31st July 2016 21:42 |
DOOM Vulkan Support Now Live | Stefan Mileschin | WebNews | 0 | 15th July 2016 06:47 |
Shield K1 gets an Vulkan update | Stefan Mileschin | WebNews | 0 | 15th April 2016 12:33 |
FinalWire Announces AIDA64 v5.70 with Ray-tracing Benchmarks and Vulkan Support | Stefan Mileschin | WebNews | 0 | 23rd March 2016 09:51 |
Radeon Software Beta for Vulkan | Stefan Mileschin | WebNews | 0 | 19th February 2016 08:07 |
Google Chooses Vulkan as the 3D Graphics API for Android | Stefan Mileschin | WebNews | 0 | 12th August 2015 07:19 |
Thread Tools | |
| |