It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Tim Sweeney: GPGPU Software Uneconomical to Develop, GPUs Set to Disappear Tim Sweeney: GPGPU Software Uneconomical to Develop, GPUs Set to Disappear
FAQ Members List Calendar Search Today's Posts Mark Forums Read


Tim Sweeney: GPGPU Software Uneconomical to Develop, GPUs Set to Disappear
Reply
 
Thread Tools
Old 14th August 2009, 15:45   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default Tim Sweeney: GPGPU Software Uneconomical to Develop, GPUs Set to Disappear

Tim Sweeney, chief executive officer of Epic Games, said during his keynote at High Performance Graphics 2009 conference earlier this month that it is dramatically more expensive to develop software that relies on general purpose computing on graphics processing units (GPGPU) than to create a program that utilizes central processing units. He also re-iterated his earlier claims that the days of GPUs are counted.

It is not a secret that peak performance of hardware is increasing very fast these days. However, in order to utilize the additional performance and feature-set, developers of software, namely video games, have to increase development time and budgets. Although the market of video games has been growing rather rapidly in the recent years, game budgets have not been increasing that rapidly. Mr. Sweeney claims that although performance increase may be 20 times, game budgets will only increase less than two times. As a result, it is vital for game developers to take advantage of the modern hardware capabilities and performance at the lowest possible cost.

http://www.xbitlabs.com/news/video/d...Disappear.html
__________________
jmke is offline   Reply With Quote
Old 14th August 2009, 15:50   #2
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default

Quote:
it is dramatically more expensive to develop software that relies on general purpose computing on graphics processing units (GPGPU) than to create a program that utilizes central processing units.
of course, also the reason why we have X86 based CPUs now, and not RISC computers are those with a fixed instruction set. Also the reason why it's harder to develop games for PS3 which make the most of the system; when you are limited in flexibility for programming, you have an increased overhead to make sure your code will work on the hardware provided; if you have a general purpose CPU which will run your code, less efficiently, but still run it nonetheless, the choice is often to go for a slightly less detailed game/gameplay and reduce development time. because time = money. ID Software shares this same train of thought, as do many other developers.

Current GPUs are basically RISC CPUs optimized for a specific set of tasks; Tim's right that if they can make a general purpose unit where you can run programs on without having to adhere to a predefined ruleset, that unit will most likely be a favorite among developers

Quote:
In the next generation we’ll write 100% of our rendering code in a real programming language – not DirectX, not OpenGL, but a language like C++ or CUDA. A real programming language unconstrained by weird API restrictions.
__________________
jmke is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Tim Sweeney and Andrew Richards debate the future of graphics hardware jmke WebNews 0 14th June 2010 21:48
AMD Set to Unveil 12 DirectX 11 GPUs at CES 2010 jmke WebNews 0 28th December 2009 10:33
GPGPU start to take over the HPC sector: 5120 ATI GPUs deployed in China jmke WebNews 0 3rd November 2009 20:59
Death of DirectX: an epic interview with Tim Sweeney jmke WebNews 0 15th September 2008 15:21
Big GPUs are set to die - First R700 info, and it is cool jmke WebNews 0 18th November 2006 18:41
Game Engine Tech Interview: Tim Sweeney jmke WebNews 0 27th August 2006 16:27
Tim Sweeney Talks PhysX & UT2007 jmke WebNews 6 12th May 2006 17:23
John Carmack and Tim Sweeney Q&A jmke WebNews 0 1st February 2006 18:43
Talking nasty with Tim Sweeney (Unreal Engine Games) jmke WebNews 0 14th December 2004 16:57
Intel Helps to Develop 64-bit Software for x86 jmke WebNews 0 6th October 2004 10:57

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 16:29.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO