It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Taking a Look at Mafia II and its PhysX Use Taking a Look at Mafia II and its PhysX Use
FAQ Members List Calendar Search Today's Posts Mark Forums Read


Taking a Look at Mafia II and its PhysX Use
Reply
 
Thread Tools
Old 10th August 2010, 14:12   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default Taking a Look at Mafia II and its PhysX Use

Mafia II pits you as Vito Scaletta, set out to rule the streets of the fictional city "Empire Bay" throughout 1945 - 1957. As the latest game to feature NVIDIA's TWIMTBP branding, Mafia II features both 3D Vision and PhysX support. We're taking a look at the latter to see just what it is the game offers in the physics regard.

http://techgage.com/article/taking_a...its_physx_use/
__________________
jmke is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 14:42.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO