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30th September 2004, 23:43 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| Shadow Ops -- 64-bit Gaming Revolution? AMD Pushes 64-bit Gaming It shows screenshots from both the 32-bit and the 64-bit version of the game side by side. What struck me was how different the quality in these screenshots appeared. In first set of images, you can see big differences in qualities of the ground, the gun and the shadows the characters are creating. The second set of images again shows the detail added to the gun, character and shadows, but this time we see the addition of items on the table in the room that do not appear in the 32-bit screenshot. The third set shows a big difference in lighting and shadow enhacements and the fourth set shows big differences in textures and lighting as well on the floorboards, characters and surrounding area. I was immediately curious about the enhancements that Atari made to the game in the AMD64 version of that might improve the visual quality so drastically. So I began to dig deeper into the information available. http://www.pcper.com/article.php?aid...e=expert&pid=1
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1st October 2004, 13:49 | #2 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| AMD Statement of Shadow Ops: Red Mercury Screenshots Recently AMD became aware of questions related to screen shots on Atari's website that feature the newly released PC version of "Shadow Ops: Red Mercury." AMD has contacted "Shadow Ops: Red Mercury" publisher Atari and they have taken down the 32-bit and 64-bit screen shot comparisons while they evaluate what screen shots will best illustrate the difference between the 32-bit and 64-bit versions of the game. For questions about "Shadow Ops: Red Mercury," please contact Atari directly http://www.amdzone.com/modules.php?o...cle&sid= 1354
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