It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Oculus Rift's Tuscany demo scores unofficial support for Razer Hydra Oculus Rift's Tuscany demo scores unofficial support for Razer Hydra
FAQ Members List Calendar Search Today's Posts Mark Forums Read


Oculus Rift's Tuscany demo scores unofficial support for Razer Hydra
Reply
 
Thread Tools
Old 15th April 2013, 09:50   #1
[M] Reviewer
 
Stefan Mileschin's Avatar
 
Join Date: May 2010
Location: Romania
Posts: 153,514
Stefan Mileschin Freshly Registered
Default Oculus Rift's Tuscany demo scores unofficial support for Razer Hydra

Oculus Rift's Tuscany demo was built with a good ol' fashioned keyboard and mouse setup in mind, but now it's unofficially scored support for motion controls. Sixense, the outfit behind Razer's Hydra, has cooked up a custom version of the Italian-themed sample for use with their controller, and it gives gamers a pair of floating hands to pick up and manipulate objects. Originally shown at GDC, the tweaked experience is now up for grabs, and can even be played by those who don't have a Rift -- albeit with just the controller's perks.

Booting up the retooled package offers users a new 3D menu, giving them options for arm length, crouching, head bobbing and a crosshair. It's not the first project to combine Rift with Hydra, but it certainly helps illustrate the potential of such a setup. Sixense says it plans to release updates and the source code, and it recommends folks sign up for their project-specific email list and keep an eye on their forums for word on availability. Hit the source links below for the download, or head past the break to catch Road to VR's hands-on with the Hydra-friendly Tuscan villa.

http://www.engadget.com/2013/04/14/o...pport-sixense/
Stefan Mileschin is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Oculus Rift gets torn down by iFixit, adds high repairability to its kudos list Stefan Mileschin WebNews 0 11th April 2013 07:44
Oculus Rift development kits now shipping, some may have already arrived Stefan Mileschin WebNews 0 1st April 2013 09:56
Oculus founder: booze and Rift don't mix Stefan Mileschin WebNews 0 28th March 2013 08:29
Unreal Engine 3 getting Oculus Rift support Stefan Mileschin WebNews 0 26th March 2013 09:08
Oculus Rift could work on current and next-gen consoles Stefan Mileschin WebNews 0 20th March 2013 11:18
Oculus' Palmer Luckey and Nate Mitchell on the past, present and future of the Rift Stefan Mileschin WebNews 0 20th March 2013 11:16
Virtual Reality now: hands-on with the Oculus Rift final development kit Stefan Mileschin WebNews 0 20th March 2013 11:16
Oculus Rift announces features for those wearing glasses and contacts Stefan Mileschin WebNews 0 8th February 2013 08:50
Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators Stefan Mileschin WebNews 0 27th September 2012 09:13
John Carmack-endorsed Oculus Rift VR project hits Kickstarter Stefan Mileschin WebNews 0 2nd August 2012 09:15

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 14:35.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO