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7th April 2016, 17:34 | #1 |
[M] Reviewer Join Date: May 2010 Location: Romania
Posts: 153,514
| Nvidia reveals a prototype 1700Hz display for lower-latency VR Two significant hurdle that virtual reality displays have had to overcome are latency and persistence. If there’s too much delay between the movement of a user’s head and a corresponding change on the head-mounted display, or too much image persistence between frames, the user will likely feel nauseous. The Oculus Rift and HTC Vive already employ 90Hz, low-persistence displays to counteract this problem, but Nvidia thinks it can all but eliminate display latency by pushing the refresh rate even higher. At GTC 2016, Nvidia demoed a prototype display that runs at about 1700Hz. http://techreport.com/news/29955/nvi...wer-latency-vr |
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