It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
NVIDIA GeForce 3D Vision Gaming Kit NVIDIA GeForce 3D Vision Gaming Kit
FAQ Members List Calendar Search Today's Posts Mark Forums Read


NVIDIA GeForce 3D Vision Gaming Kit
Reply
 
Thread Tools
Old 8th January 2009, 15:00   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default NVIDIA GeForce 3D Vision Gaming Kit

It was exactly one year ago that I shared my first experiences with stereoscopic gaming in the 2008 CES Technology Highlights article. Although the wireless active-shutter glasses felt ready for prime-time back then, the full-retail product would have to wait for an official launch. Making a debut at the 2009 CES, the NVIDIA GeForce 3D Vision gaming kit offers a visual experience like no other 3D product before it. While only first-hand experience can best describe the product, Benchmark Reviews hints at how the out-of-screen effects generated by GeForce 3D Vision will change games forever.

http://benchmarkreviews.com/index.ph...76&Item id=58
__________________
jmke is offline   Reply With Quote
Old 8th January 2009, 15:04   #2
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default

Quote:
Today at the Consumer Electronics Show (CES) NVIDIA is scheduled to announce GeForce 3D Vision. Using wireless glasses, an IR emitter and driver software, the technology adds a 3D effect to games running on displays that can deliver a 120 Hz refresh rate. The effective refresh rate is basically halved as each eye receives a refresh rate of 60Hz, which is the minimum refresh rate that is usually needed to deliver flicker-free viewing.
http://www.nvnews.net/articles/gefor...on/index.shtml
__________________
jmke is offline   Reply With Quote
Old 8th January 2009, 15:04   #3
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default

Quote:
Every once in a while you see a product that is destined to change the face of computing. It doesn't happen very often, but when it does it reminds you that there are still new and innovative products out there that will amuse and amaze you. When we were first contacted about the Nvidia 3D Vision 3D vision gaming system we had mixed feelings. With Nvidia's name behind it we were sure it was going to be a good product launch and that it would be a workable 3D gaming system, but we didn't really know what to expect.

What we ended up seeing when we fired up the 3D Vision glasses was mind blowing 3D gaming. Now the question that most of you will have immediately is, 'Yeah, but what games is it compatible with, the game has to be programmed for 3D, right?' No, the game doesn't have to be programmed for 3D. The 3D Vision gaming system takes care of the 3D aspect and the list of compatible games is at 300 and growing.

You're not amazed yet? How about scalable depth in the game? Would that help impress some of you? You can scale up the depth in games until it's almost like standing in the game and going hand to hand on a battlefield. Got your attention now?
http://www.bjorn3d.com/read.php?cID=1456
__________________
jmke is offline   Reply With Quote
Old 8th January 2009, 16:22   #4
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default

Quote:
While NVIDIA's GeForce 3D Vision glasses are a big part of this new stereoscopic gaming technology, it isn't the only piece of hardware you'll require to get up and running. Traditionally, one of the main downsides of using LCD shutter glasses to create a "true" 3D effect is that flicker is very noticeable - As each eye only receives half of the monitor's refresh rate, running a standard LCD screen at 60Hz through these glasses gives a 30Hz refresh rate to each eye, and I'm sure I don't need to explain to you why this is a bad thing. Thus, to alleviate this flickering issue, one thing required of a GeForce 3D Vision setup is a compatible monitor complete with a 120Hz refresh rate (a couple of which supported by NVIDIA we'll look at briefly later).
http://www.elitebastards.com/cms/ind...68&Item id=31
__________________
jmke is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
iBUYPOWER Launches 3D Gaming Notebook and Two Desktop Systems NVIDIA GeForce GTX 460 Shogun WebNews 1 12th July 2010 22:24
NVIDIA Pushes 3D Vision Outside the Gaming Box jmke WebNews 0 19th November 2009 09:38
Driverheaven Nvidia Mobility Modder Released V1.1.0.0 jmke WebNews 0 6th August 2009 14:12
NVIDIA Products Tested: Geforce 285 GTX, Geforce 295 GTX, 3D Vision jmke WebNews 0 9th January 2009 17:57
Nvidia GeForce GTX 280 and 260: Gaming Performance Review jmke WebNews 0 6th August 2008 22:46
NVIDIA GeForce 9500 GT Review - Budget Gaming Redux jmke WebNews 0 29th July 2008 16:11
NVidia considers an across-the-board overhaul of its marketing strategy Shogun WebNews 4 9th May 2008 14:08

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 12:28.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO