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31st July 2019, 11:48 | #1 |
[M] Reviewer Join Date: May 2010 Location: Romania
Posts: 153,514
| Nvidia expects first ray-tracing required game by 2023 Not coming that quick Boffin Morgan McGuire, who works on ray tracing, augmented reality, virtual reality at the graphics card company named after a Roman vengeance demon Nvidia, is predicting that by 2023 we will see the first triple-A games will require ray tracing. He tweeted: "I predict that the first AAA game to REQUIRE a ray-tracing GPU to run will ship in 2023, and every gaming platform will offer accelerated ray-tracing by that year. #SIGGRAPH https://t.co/orlS2Ka51Y pic.twitter.com/lETomAM9b7July 28, 2019" Nvidia really wants the world to snuggle up to real-time ray tracing—its GeForce RTX cards are the first consumer offerings to wield dedicated hardware for ray-traced visuals. But McGuire's prediction seems to suggest that it is a long way off. Part of the problem is that graphics hardware would have to make a giant leap before we see a fully ray-traced game in the triple-A category. Sony and Microsoft are developing game consoles with ray tracing support. Both the PlayStation 5 and Project Scarlett - the next flagship Xbox console - will run an AMD Navi GPU that supports ray tracing. Those will likely come out in 2020. https://fudzilla.com/news/graphics/4...g-game-by-2023 |
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