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Microsoft Has No Plans to Dedicate Resources on Stereo 3D Games Microsoft Has No Plans to Dedicate Resources on Stereo 3D Games
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Microsoft Has No Plans to Dedicate Resources on Stereo 3D Games
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Old 15th June 2010, 17:48   #1
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Default Microsoft Has No Plans to Dedicate Resources on Stereo 3D Games

Stereoscopic 3D technologies is a topic that is discussed pretty widely both among movie and video games industries. But while there are companies claiming that stereo-3D (S3D) is the big thing for tomorrow, it may turn out that S3D will find itself important only the day after tomorrow. Following Electronic Arts, Microsoft Corp. said that it would take years for stereo-3D games to become popular.
"It is projected that less than one 0.5% of all TVs in the U.S. this year will be 3DTV. 3DTVs will make up only 5% of the TV installed base three years from now,” a Microsoft representative said on the sidelines of the company’s press conference at E3 trade-show, reports IGN web-site.
http://www.xbitlabs.com/news/multime...by_Gamers.html
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Old 16th June 2010, 13:09   #2
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Ahhh, yes, but with Vuzix's VR920 video eyewear plugged into your PC, you can do stereo 3D with the glasses alone. no need for a 3D screen (screen for each eye are in the glasses!).
And with head tracking to boot!
Supports most PC games converts to stereo 3D on the fly.
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Old 16th June 2010, 13:20   #3
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I'm not convinced that having a few screens so close to your eyes is a good thing,..

also:

http://arstechnica.com/hardware/revi...set-review.ars
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There are many "gotchas" with the VR920. Stereoscopic 3D is an impossibility if you have Vista or a modern video card, and Vuzix even warns about head tracking in 64-bit versions of Windows. This one reason why I keep a dual-boot system for testing hardware, but not everyone does that, and this is advertised as a consumer product. The attached cables and built-in audio are questionable design choices, although the microphone built into the glasses works well.

The head-tracking only works with 10 games at the moment, and to get the head-tracking to work you'll have to dump some of Vuzix's code into the games as well as master the calibration tool; this isn't exactly plug-and-play. On the games it does work with though, the visual quality is more than adequate, and the head-tracking is so much fun it's almost unbelievable. If you have Windows XP, some patience, and a love of flight sims, this could be worth the purchase.

While the VR920 isn't an unconditional success, it is the closest anyone has ever gotten to a consumer-level, "gotta have" virtual reality headset. I can't wait to see what Vuzix comes up with next; it seems like the company is close to doing what I considered impossible before starting this review.

For $400 this product may not be a must-have for anyone but flight simulation fanatics, but it's a significant improvement over other products on the market.

but in short, 3D is not a must, the industry is pushing this, but that doesn't mean the customer wants/needs it;
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