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HL2 HDR Lighting
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Old 10th May 2005, 23:42   #1
Madshrimp
 
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Join Date: May 2002
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HL2 HDR Lighting

you need a few things. A reflective sphere (which you see in a few photos) to capture the lighting of the real-life scene which you want to composite your model into. Secondly you need a small program called HDRShop. Thirdly you need a massive program called 3D Studio Max, and finally you need a good renderer such as VRay. Then of course you need the tools to get HL2 models into 3dsmax: GFScape, a HL2 Model importer, and a texuture and model converter. If you ever happen to get all this stuff, tell me and I'd be glad to show you how to use it all!

http://www.facepunchstudios.com/foru...ad.php?t=21286
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