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FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b
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FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b
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Old 25th July 2004, 23:40   #1
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Default FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b

The latest 1.2 patch for the currently most-discussed game not only enabled Shader Model 3.0 on NVIDIA’s GeForce 6 hardware, but also brought Shader Model 2.0b for ATI’s latest RADEON visual processing units in order to improve performance and image quality. X-bit labs has run an exhaustive selection of FarCry benchmarks to find out whether long pixel shaders along with geometry instancing helped ATI to bring the performance up.

http://www.xbitlabs.com/articles/vid...farcry20b.html
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