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Dependence of NVIDIA G8x Architecture Performance on the Amount of Shader Units Dependence of NVIDIA G8x Architecture Performance on the Amount of Shader Units
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Dependence of NVIDIA G8x Architecture Performance on the Amount of Shader Units
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Old 7th September 2007, 10:55   #1
Madshrimp
 
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Default Dependence of NVIDIA G8x Architecture Performance on the Amount of Shader Units

Do existing applications really need so many graphisc card ALUs? Do existing games really load these ALUs with enough pixel and vertex shaders? Is reduced number of units justified for Mid- and Low-End GPUs? Today we'll try to answer all these questions by analyzing performance of the GeForce 8800 GTX graphics card in several popular games with various numbers of ALUs enabled: 32, 64, 96, and 128.

http://www.digit-life.com/articles2/...g80_units.html
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Old 7th September 2007, 10:57   #2
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Interesting test, shows that at high resolutions, doubling the Shader Units will definitely boost performance up some more
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Old 7th September 2007, 11:16   #3
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Do they have to rub it in so much to most x2 owners that they need new CPUs?
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Old 7th September 2007, 11:54   #4
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Quote:
Originally Posted by Rutar View Post
Do they have to rub it in so much to most x2 owners that they need new CPUs?
I assume that was sarcasm? They did no such thing.
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