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21st November 2007, 15:28 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| Crysis Performance with SLI That said, we ran the second test again with SLI turned off. The game was rendered unplayable with an average FPS of 12.23. That's not a surprise, but it's important to note that whatever system check Crysis runs on your machine will not detect SLI functionality. In essence, the optimal setting feature for this game is pretty much worthless. We turned SLI back on and tinkered with advanced settings to find a combination that offered good graphics quality along with acceptable frame rates. One combination in particular had texture, object, shaders, and postprocessing settings at high, shadows, physics, and sound on low, and the rest of the settings at medium. This combination delivered an average FPS of 41.58, which was acceptable but not spectacular considering the small section of the game we tested. http://www.tomsgames.com/us/2007/11/20/crysis_sli/
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21st November 2007, 17:24 | #2 |
[M] Reviewer Join Date: Sep 2005
Posts: 1,887
| What's the point of a spectacular looking game when 99.9% of people cannot play it... unless they make it look unspectacular |
21st November 2007, 18:20 | #3 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| I strongly argue that Crysis at Medium/High is "unspectacular", have you played the game yet? when Far Cry was released no then current VGA card could run it at 1600x1200 4xAA either, afterwards with the HDR patch performance hit was again seen. That didn't mean the game looked ugly when not running at max detail setting. In about 1 year~2 years you can replay Crysis at Very High at 60FPS and enjoy it again FarCry is now still a very good game, and mid-range VGA cards can run it fluently at high detail, it looks gorgeous; 1280x1024 4xAF max detail ~55FPS with <€100 VGA card: http://www.madshrimps.be/?action=get...&articID=6 28 Did I mention FarCry is free ? http://www.fileplanet.com/180410/180...d-Supported%5D
__________________ Last edited by jmke : 21st November 2007 at 18:23. |
21st November 2007, 18:40 | #4 |
Member Join Date: May 2002 Location: wherever the doom is
Posts: 3,171
| my intention with a lot of games exactly, I buy the games after 6months-1year, they're all bugfree and patched up then, and they look like they were supposed too because you play them on a card from a generation not yet available at realease. best way to play, I'm playing dark messiah now
__________________ OC-2-the-death Where the Reverend is doing his Magick, all mortals be silent Doom over the world |
21st November 2007, 19:05 | #5 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| Crysis is the only game so far which 8800 GTX can't handle, all other games released since 2006 run fluently at high detail on the card
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21st November 2007, 20:25 | #6 | |
[M] Reviewer Join Date: Sep 2005
Posts: 1,887
| Quote:
It's a matter of principle really : to me, when a game at high quality settings is unplayable, I call it an error of programming. I really do not see the point to have a game which you can only play at medium resolutions or detail settings when high resolutions/details are available, but when the latter can't be played by even the best hardware in the world. What's available in a year does not matter : by then newer and probably better games are available, and the hype and "playability" of this game will have worn off. Btw : Yes, I know about farcry being free | |
21st November 2007, 20:37 | #7 |
[M] Reviewer Join Date: Nov 2004
Posts: 4,127
| Otherwise there would be no reason to upgrade |
21st November 2007, 22:54 | #8 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| under what rock have you been living Torsten? In the last 15 years every game released on PC pushed it past the hardware limits; as early as Wolfenstein and Doom 1 which were reason to upgrade to be able to play it decently. Quake 1 was unplayable on mid-range hardware (486) and only playable at 320x240 with a Pentium 1 90, the fastest machine available then. It took another 2 years for Quake 1 to be playable at 1024x768 with help of 2xVoodoo 2 12Mb cards; only then the game really showed of its graphical splendor. this trend hasn't changed since then, at all. We've been spoiled by the 8800 GTX the last year, able to crunch through most games at higher resolutions/AA/AF without issue. It's only when games take another larger step forward you see the growing pains; Oblivion, Crysis, Doom 3, list goes on.
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22nd November 2007, 01:19 | #9 | |
Posts: n/a
| Or CoH Opposing Fronts. Is a slide show at 1920x1200 HQ settings using a 600/1500/1900 8800GTS, and that is with 0xAA. Even lowering settings, still very laggy. Original CoH could play maxed out with a 7950GT 512mb... Big part of the issue seems to be DX10 though, small extra effects are taking a huge amount of performance to render, both on 8800GTX or HD2900XT judging by Yougamer's results. Quote:
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22nd November 2007, 09:29 | #10 | |
[M] Reviewer Join Date: Sep 2005
Posts: 1,887
| Quote:
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