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Control game makes ray tracing an easy sell
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Old 23rd October 2019, 09:31   #1
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Default Control game makes ray tracing an easy sell

Analysis: The future of PC gaming available today

Real-time ray tracing is the biggest leap in computer graphics since programmable pixel shading on the NVIDIA GeForce 3 (NV20) in 2001. What used to be a dream for every computer graphics software developer became a reality in August of 2018 with NVIDIA's Turing architecture.

Today, GeForce RTX 20-series GPUs based on Turing are powering real-time ray tracing in the latest games with their dedicated RT cores, allowing the graphics card to simulate light bounces in real-time with amazing efficiency. Real-time rendering coupled with real-time ray tracing was unheard of before NVIDIA Turing came along.

Anyone who says real-time ray tracing is not here yet has not been paying attention – and probably doesn’t have a solution for ray tracing yet. Industry standard APIs are in place, developers are already on board, massively popular games are out with more coming, and ray tracing momentum is there.

Bear in mind that people who buy GPUs in 2019 will likely keep them for at least three years or so, roughly, until 2022. Buying a graphics card that doesn’t support ray tracing today is voluntarily going to hold back your gaming experience in the next few years.

https://fudzilla.com/news/graphics/4...g-an-easy-sell
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