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19th February 2014, 09:51 | #1 |
[M] Reviewer Join Date: May 2010 Location: Romania
Posts: 153,514
| BioShock Developer Irrational Games Closing Is it just me or does this story sound fishy to you guys too? Seriously, if the franchise is as successful as everyone says, why close the doors and put so many out of work? We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It's been the defining project of my professional life. Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What's next? Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I've ever had. While I'm deeply proud of what we've accomplished together, my passion has turned to making a different kind of game than we've done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience. I am winding down Irrational Games as you know it. I'll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There's no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition. Comments http://www.hardocp.com/news/2014/02/...games_closing/ |
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