It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Assassin's Creed - First DX10.1 Title? Assassin's Creed - First DX10.1 Title?
FAQ Members List Calendar Search Today's Posts Mark Forums Read


Assassin's Creed - First DX10.1 Title?
Reply
 
Thread Tools
Old 18th April 2008, 11:58   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default Assassin's Creed - First DX10.1 Title?

The impact that DX10.1 has is quite frankly greater than expected. A 20% improvement in AA performance is very impressive. GPU refreshes have been built around lesser gains. Based on the game's behavior it's possible that Ubi are doing their own Custom Resolve in order to get HDR correct AA, and are also taking advantage of the full access to MSAA buffers DX10.1 brings in order to get both better quality and better performance, but without an official statement we'd rather refrain from speculating further.

http://www.rage3d.com/articles/assas.../index.php?p=1
__________________
jmke is offline   Reply With Quote
Old 18th April 2008, 11:59   #2
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default

Now put XP DX9 render path performance next to it; would be interesting



http://www.pcgameshardware.de/&menu=...=637474&page=1
__________________

Last edited by jmke : 18th April 2008 at 12:07.
jmke is offline   Reply With Quote
Old 21st April 2008, 12:10   #3
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,022
jmke has disabled reputation
Default

Quote:
Having me here basically means that I’ll be giving you updates on what’s going on with Assassin’s Creed and the first bit of news I have is that we’re planning to release a patch for the PC version of Assassin’s Creed that addresses the majority of issues reported by fans. In addition to addressing reported glitches, the patch will remove support for DX10.1, since we need to rework its implementation. The performance gains seen by players who are currently playing Assassin’s Creed with a DX10.1 graphics card are in large part due to the fact that our implementation removes a render pass during post-effect which is costly.
http://forums.ubi.com/eve/forums/a/t...4/m/6571038256

so far for the DX10.1 performance boost.
__________________
jmke is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Ubisoft's DRM for Assassin's Creed II is Cracked jmke WebNews 4 26th April 2010 14:02
World's First: Single Player Game Requires Always-Online PC - Assassin's Creed 2 DRM jmke WebNews 9 8th March 2010 15:39
Official explanation of controversial Assassin's Creed 2 DRM jmke WebNews 14 24th February 2010 19:50
Constant net connection required to play Assassin's Creed 2 on PC jmke WebNews 2 18th February 2010 00:59
Assassin's Creed 2 PC is DX9 only jmke WebNews 1 12th February 2010 11:48

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 16:42.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO