| Thread Tools |
4th May 2006, 16:18 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| Ageia PhysX PPU Preview I chose to use GR:AW (pre-release code) for our first look at what a PhysX board will get you performance wise in a current game, using that to explain how the hardware is likely to shape up in the first generation of supporting titles that will mostly use effect-based physics to tack on extra visual effects.
__________________ |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Nvidia Ends Support for AGEIA PhysX Processors | jmke | WebNews | 0 | 5th May 2010 15:38 |
Ageia Goes Green: The Future of Ageia PhysX Discussed | jmke | WebNews | 3 | 8th February 2008 13:31 |
Ageia PhysX | jmke | WebNews | 0 | 18th May 2007 11:46 |
Ageia PhysX & You | jmke | WebNews | 0 | 8th May 2006 00:27 |
ASUS AGEIA PhysX Hardware Tested | jmke | WebNews | 1 | 5th May 2006 10:28 |
AGEIA PhysX PPU Videos - Ghost Recon and Cell Factor | jmke | WebNews | 0 | 3rd May 2006 16:54 |
Asus to ship Ageia PhysX add-in boards in May | jmke | WebNews | 0 | 30th March 2006 00:16 |
AGEIA Misses Guidance: PhysX Processor May Be Delayed. | jmke | WebNews | 0 | 30th November 2005 00:05 |
AGEIA PhysX Physics Processing Unit Preview | jmke | WebNews | 0 | 26th May 2005 10:56 |
Ageia hopes for 3dfx-esque revolution with PhysX PPU | jmke | WebNews | 0 | 9th March 2005 17:29 |
Thread Tools | |
| |