CrysisCrysis is one of the newer games on the market, one of those games you want to play at highest settings but just can't. Due to the insane amount of details, rendering the game becomes very hard, even for the very recent high-end video cards. We used the Crysis benchmark (Harbor_assault demo) and wrote down minimum, average and maximum FPS. The benchmark was run in the following test environments:
- All benchmarks were run in DX10 mode.
- 1280x1024 very high details
- 1600x1200 high details
- AF and AA settings: 16x8x and 8x4x
The SkullTrail in just slightly faster than the QX9650 setup, thanks to the multi-cpu support of Crysis.
Quake 4Quake 4 was released in 2006, based on the popular Doom 3 engine from ID Software. Even with the latest video cards, this game is a hard nut to crack if running in highest possible settings. Luckily, if you're able to play at the highest settings is so astonishing you never want to downgrade your card again. We used a custom time demo to test the in game performance of Quake 4. The time demo was run in the following test environments:
1280x1024 ultra details
1152x864 high details
AF and AA settings: 16x8x and 8x4x
Again, in most test the SkullTrail comes out as first, even when the benchmark is not supported multi CPUs. However, the differences are extremely small.
Cinebench
Cinebench is widely known for its requirement for high stability. This application renders an image and uses all the CPU cores that are available to do so. Not giving these results would bias this review, to be honest, as the SkullTrail platform IS in fact very powerful.
Here you can see that if programs support more than one CPU, the Skulltrail is extremely fast, much faster than a single CPU setup in any case.
http://digg.com/hardware/Intel_Skull...latform_Review