NVIDIA's Technology: G73The XFX GEFORCE 7600 GT FATAL1TY is based on NVIDIA's G73 core. This 80nm 7 series GPU comes with 12 out of 24 pixel processors and 5 out of 8 vertex processors enabled. The unused pipes are not baked on this GPU causing the total amount of transistors to fall back from 302 million to approximately 170 million. Combined with the new 80nm production process, this XFX 7600GT is a very good candidate for passive cooling.
| GeForce 6800GS | GeForce 7600GT | XFX 7600GT Fatal1ty | GeForce 7800GTX |
Productionprocess | 110 | 90 | 80 | 110 |
Pixel pipelines | 12 | 12 | 12 | 24 |
Vertex pipelines | 5 | 5 | 5 | 8 |
ROP's | 12 | 8 | 8 | 16 |
Core clock | 425 MHz | 560 MHz | 650 MHz | 430 MHz |
Memory clock | 1000 MHz | 1400 MHz | 1600 MHz | 1200 MHz |
Amount of memory | 256 | 256 | 256 | 256 |
Memory bus width | 128 | 128 | 128 | 256 |
XFX equipped their 7600GT Fatal1ty with 256Mb (4x64Mb) synchronous data rate Dynamic RAM from Samsung. The
K4J52324QC-BC14 high performance memory chips provide bandwidth up to 7,2Gb/s and offers programmable frequencies and latencies. This device's normal operating voltage is at 1.8V (+0.1/-0.1V), XFX runs the GDDR3 memory chips at 1,9V which allows them to use this memory 100MHz higher then Samsung's maximum rating (800MHz > 700MHz).
Architecturial features:NVIDIA® CineFX® 4.0 Shading Architecture Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry instancing
- Infinite length vertex programs
Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets (MRTs)
- Infinite length pixel programs
Next-Generation Texture Engine
- Accelerated texture access
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
Delivers true high dynamic-range (HDR) lighting support
Full floating point support throughout entire pipeline
Floating point filtering improves the quality of images in motion
Floating point texturing drives new levels of clarity and image detail
Floating point frame buffer blending gives detail to special effects like motion blur and explosions
NVIDIA® Intellisample™ 4.0 Technology
Advanced 16x anisotropic filtering (with up to 128 taps)
Blistering-fast antialiasing and compression performance
Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
Support for normal map compression
Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
Fast z-clear
NVIDIA® UltraShadow™ II Technology
Designed to enhance the performance of shadow-intensive games
NVIDIA® SLI™ Technology1
Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
NVIDIA® PureVideo™ Technology
Dedicated on-chip video processor
High-definition H.264, MPEG2 and WMV9 decode acceleration
Advanced spatial-temporal de-interlacing
Inverse telecine (2:2 and 3:2 pull-down correction)
High-quality video scaling
Video color correction
Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
Advanced Display Functionality
Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
Dual-link DVI capability to drive the industry's largest and highest resolution digital flat panel displays up to 2560x16001
Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
Full NVIDIA® nView® multi-display technology capability
High Speed Interfaces
Designed for PCI Express x16
Designed for high-speed GDDR3 memory
NVIDIA® Digital Vibrance Control® (DVC) 3.0 Technology
DVC color controls
DVC image sharpening controls
Operating Systems
Windows XP/Windows XP 64
Built for Microsoft Windows Vista
Windows 2000
Linux
Macintosh OS X
API Support
Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
Full OpenGL support, including OpenGL 2.0